@startuml
sprite $redo [48x48/16] {
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}


!define MATERIAL_REDO(_alias) ENTITY(rectangle,black,redo,_alias,MATERIAL REDO)
!define MATERIAL_REDO(_alias, _label) ENTITY(rectangle,black,redo,_label, _alias,MATERIAL REDO)
!define MATERIAL_REDO(_alias, _label, _shape) ENTITY(_shape,black,redo,_label, _alias,MATERIAL REDO)
!define MATERIAL_REDO(_alias, _label, _shape, _color) ENTITY(_shape,_color,redo,_label, _alias,MATERIAL REDO)
skinparam folderBackgroundColor<<MATERIAL REDO>> White
@enduml